Post by darkdemon111 on Jan 11, 2012 21:52:03 GMT -5
OOC Information
IGN: Darkdemon111
Age: 14
Why A Villain: Member of the Thieves guild, wish to thieve without getting in serious trouble.
What Can You Contribute As A Villain: A good RP experience. It's a bit fun to see a random person (me) opening your doors and having the satisfaction of killing them (me).
IC Information
Character's Name: Zorao
Character's Age: 18
Character's Personality: Rebellious, mischievous, a nuisance, selfish, yet formal and respectful on the outside.
Character's Story: Zorao was an poor boy, who always had a poor family. His father always used to steal some bread from a bakery near RiverWood to feed his family. Zorao did nothing but work at a farm for 5 septims a day. When he was old enough he began stealing from the same bakery his father did. Now, Zorao's father only took unnoticeable amounts of bread. Zorao didn't know this. He though stealing was just to take it for free. He emptied the cabinets of bread. They assumed it was Zorao's father, considering whenever he was there, bread disappeared.
They went to Zorao's small shelter and took his Dad right in front of him. Zorao didn't steal until he was 13. Until he was 13, he worked to support his mother. At 13. his father was released from jail. Zorao was severely beaten by his father and disowned. Zorao had no money. No food, or any health. He recovered in an inn right outside Riften. A nice Argonian fellow took him in, and they became great friends. The argonian trained and taught him the arts of theft. How you shouldn't take to much, and how to lock pick. He also taught him how to free run across the balconies of Whiterun. After Zorao was tested to get into the argonian's group. When he passed, he stole for profit. The groups, and his own. He now takes small amounts from housings on the outside of towns. He was swift, and a great thief. Zorao isn't a thug or bandit. He would never take from a beggar or mug a person for items. He doesn't want them to go through the same experience he had. The experience that made him a thief in the first place. Even to this day, Zorao has been inside the argonian's group, planning thefts on large, and small settlements.
What evil does your character wish to accomplish: Thievery. He thieves for his own personal gain.
What moral boundaries does your character have towards his acts: He will not steal from beggars. Nor will he mug a person for items. His only targets are the high classed snobs who look down on the poor. He is no thug or bandit. Just a thief.
Open Questions - Answer the questions in anyway you like with as much detail as needed.
This is intended to be open concept so we can know how your player will role-play in certain situations.
Three men walk into Whiterun. One man has a small dagger but it is sheathed, the second an axe roped to his back and the third a scroll. What do you do?
-Watch them and eavesdrop. Perhaps they will talk about where their stash or location is.
You sit in a bakery as you see a table with plans on it. An architect walks up and switches the plans right in front of your eyes. What do you do?:
-Follow the architect and see where he stashes the plans. Steal the plans and return it to the shop owner.
You are walking on the road to Riverwood when a bandit and his rabid wolf jump onto the road and ask for everything you have. What do you do?:
- Warn him. If he does not leave, the dog will be my dinner. If he attacks me, I will kill him, loot him, and sell it.
Thanks for your time.
IGN: Darkdemon111
Age: 14
Why A Villain: Member of the Thieves guild, wish to thieve without getting in serious trouble.
What Can You Contribute As A Villain: A good RP experience. It's a bit fun to see a random person (me) opening your doors and having the satisfaction of killing them (me).
IC Information
Character's Name: Zorao
Character's Age: 18
Character's Personality: Rebellious, mischievous, a nuisance, selfish, yet formal and respectful on the outside.
Character's Story: Zorao was an poor boy, who always had a poor family. His father always used to steal some bread from a bakery near RiverWood to feed his family. Zorao did nothing but work at a farm for 5 septims a day. When he was old enough he began stealing from the same bakery his father did. Now, Zorao's father only took unnoticeable amounts of bread. Zorao didn't know this. He though stealing was just to take it for free. He emptied the cabinets of bread. They assumed it was Zorao's father, considering whenever he was there, bread disappeared.
They went to Zorao's small shelter and took his Dad right in front of him. Zorao didn't steal until he was 13. Until he was 13, he worked to support his mother. At 13. his father was released from jail. Zorao was severely beaten by his father and disowned. Zorao had no money. No food, or any health. He recovered in an inn right outside Riften. A nice Argonian fellow took him in, and they became great friends. The argonian trained and taught him the arts of theft. How you shouldn't take to much, and how to lock pick. He also taught him how to free run across the balconies of Whiterun. After Zorao was tested to get into the argonian's group. When he passed, he stole for profit. The groups, and his own. He now takes small amounts from housings on the outside of towns. He was swift, and a great thief. Zorao isn't a thug or bandit. He would never take from a beggar or mug a person for items. He doesn't want them to go through the same experience he had. The experience that made him a thief in the first place. Even to this day, Zorao has been inside the argonian's group, planning thefts on large, and small settlements.
What evil does your character wish to accomplish: Thievery. He thieves for his own personal gain.
What moral boundaries does your character have towards his acts: He will not steal from beggars. Nor will he mug a person for items. His only targets are the high classed snobs who look down on the poor. He is no thug or bandit. Just a thief.
Open Questions - Answer the questions in anyway you like with as much detail as needed.
This is intended to be open concept so we can know how your player will role-play in certain situations.
Three men walk into Whiterun. One man has a small dagger but it is sheathed, the second an axe roped to his back and the third a scroll. What do you do?
-Watch them and eavesdrop. Perhaps they will talk about where their stash or location is.
You sit in a bakery as you see a table with plans on it. An architect walks up and switches the plans right in front of your eyes. What do you do?:
-Follow the architect and see where he stashes the plans. Steal the plans and return it to the shop owner.
You are walking on the road to Riverwood when a bandit and his rabid wolf jump onto the road and ask for everything you have. What do you do?:
- Warn him. If he does not leave, the dog will be my dinner. If he attacks me, I will kill him, loot him, and sell it.
Thanks for your time.