Post by fishoak on Jan 12, 2012 8:04:32 GMT -5
OOC Information
IGN: fishoak
Age: 13
Why A Villain: I want to have the option to do bad things, and to join the Thieves Guild.
What Can You Contribute As A Villain: Tricking people into giving me stuff, doing the odd job for someone, doing missions for "Villain" guilds. I'm a trickster, not a thug.
IC Information
Character's Name: Alasdir "Al" Greyhon
Character's Age: 23
Character's Personality: Very jubilant and jester like at times, can immediately snap into his brutal side when needed. Always known to be an womanizer, but also very secure and determined during a job.
Character's Story: (summarizing) Born into a wealthy family, Alasdir was next in line for owning a large fishing operation. He wanted more adventure in his life, and was told stories of grand dungeons and amazing treasure by his ex-treasure hunter uncle. His uncle taught him a lot about thievery, sneaking and lockpicking. Alasdir escaped the confines of the families house, and caught a boat to Skyrim. Yet the first thing he did was try to steal an ancient relic, a method taught by his uncle. He was arrested. In prison his cellmate taught him how to not get caught, and what to do differently. After being bailed out by an unknown Brenton, Al began to move north in search of more adventure.
What evil does your character wish to accomplish (thievery, murder, etc. Be detailed as to why he does this)?: Money and power. He's a greedy little man.
What moral boundaries does your character have towards his acts (no killing children, etc.)? No killing anyone under fifteen. That's pretty much it.
Open Questions - Answer the questions in anyway you like with as much detail as needed. This is intended to be open concept so we can know how your player will role-play in certain situations
Three men walk into Whiterun. One man has a small dagger but it is sheathed, the second an axe roped to his back and the third a scroll. What do you do?: Run. If I have to, approach them from the back and cast a blind spell. Then attack with my knockback sword. Retreat to roof and attack if he looks like he needs it (he could be running away).
You sit in a bakery as you see a table with plans on it. An architect walks up and switches the plans right in front of your eyes. What do you do?: Meet the architect somewhere safe with a lot of people, and command him to split the Septims made 50-50 or else I will tell the person who was sitting at that table of what he did.
You are walking on the road to Riverwood when a bandit and his rabid wolf jump onto the road and ask for everything you have. What do you do?: Tell the bandit that if they team up they can go retrieve a treasure somewhere else. Lead the bandit into a dark mine, and kill his dog when it gets dark enough. Blame the death on fall damage. Kill the bandit later on in the mine after he gets farther.
IGN: fishoak
Age: 13
Why A Villain: I want to have the option to do bad things, and to join the Thieves Guild.
What Can You Contribute As A Villain: Tricking people into giving me stuff, doing the odd job for someone, doing missions for "Villain" guilds. I'm a trickster, not a thug.
IC Information
Character's Name: Alasdir "Al" Greyhon
Character's Age: 23
Character's Personality: Very jubilant and jester like at times, can immediately snap into his brutal side when needed. Always known to be an womanizer, but also very secure and determined during a job.
Character's Story: (summarizing) Born into a wealthy family, Alasdir was next in line for owning a large fishing operation. He wanted more adventure in his life, and was told stories of grand dungeons and amazing treasure by his ex-treasure hunter uncle. His uncle taught him a lot about thievery, sneaking and lockpicking. Alasdir escaped the confines of the families house, and caught a boat to Skyrim. Yet the first thing he did was try to steal an ancient relic, a method taught by his uncle. He was arrested. In prison his cellmate taught him how to not get caught, and what to do differently. After being bailed out by an unknown Brenton, Al began to move north in search of more adventure.
What evil does your character wish to accomplish (thievery, murder, etc. Be detailed as to why he does this)?: Money and power. He's a greedy little man.
What moral boundaries does your character have towards his acts (no killing children, etc.)? No killing anyone under fifteen. That's pretty much it.
Open Questions - Answer the questions in anyway you like with as much detail as needed. This is intended to be open concept so we can know how your player will role-play in certain situations
Three men walk into Whiterun. One man has a small dagger but it is sheathed, the second an axe roped to his back and the third a scroll. What do you do?: Run. If I have to, approach them from the back and cast a blind spell. Then attack with my knockback sword. Retreat to roof and attack if he looks like he needs it (he could be running away).
You sit in a bakery as you see a table with plans on it. An architect walks up and switches the plans right in front of your eyes. What do you do?: Meet the architect somewhere safe with a lot of people, and command him to split the Septims made 50-50 or else I will tell the person who was sitting at that table of what he did.
You are walking on the road to Riverwood when a bandit and his rabid wolf jump onto the road and ask for everything you have. What do you do?: Tell the bandit that if they team up they can go retrieve a treasure somewhere else. Lead the bandit into a dark mine, and kill his dog when it gets dark enough. Blame the death on fall damage. Kill the bandit later on in the mine after he gets farther.