Post by Chargerman123 on Jan 12, 2012 19:52:56 GMT -5
Guild Name:The Men of Knight
Guild Purpose:To defend the innocent and hold back the evil hoards spawned upon us.
Guild Type:(Mercenary,Viking)Crusader
How does your Guild plan to make profit:Things dropped by monsters, Occasional job paid to do(i.e. guard a person ad they make a journey.)
Guild Lore: (How it started)Dragas was a well trained soldier, never falling to the many monsters of the night. He knew they were there and knew they could kill him. As he traveled back to Bristol Bay one night he noticed there were monsters steadily inching toward the walls of the city. He attacked them. Once they were all dead he knew there would need to be a force to hold back this ugly creatures head. He then formed the Men of Knight to fight this twisted, evil force.
Guild Ranks:
Group Hunters:These are the newest of the recruits, they barely know which end of a sworrd to hold. They must fight in large groups to survive. They are assigned to a group by a Crusader of Night. They fight in groups of 4-5
Monster Warrior: These are the men who hunt in small groups. They do most of the foraging and selling of goods. They are more capable than the group hunters and hunt in groups of 2-3
Lone Night:Highly capable warriors who can survive by themselves. They can and probably will fight alone but can order Group Hunters to follow them. They travel in groups of 1, or larger groups of 5-6
Knightly Commanders: Second highest ranked in the guild and can defeat even the most powerful of creatures. They can order any of the other ranks to help them. They distribute all the septims earned and sell most of the items.
Crusader of the Night: Leader of the Knight this is the most powerful of the ranks. Each Crusader of the Night must pick 2 advisors, and once a Crusader of the knight steps down his advisors must also. After he steps down(not being sexist) the Knightly Commanders must vote on a new leader. The Crusader of the Night can call all of his forces to follow him into battle and is usually the one who coordinates the deals.
Faction Rules:
1.No killing other members!!!
2. No stealing... at all
3. You must kill all monsters you see in your path
4. Bring any loot to the loot chests to be sold if faction relatedly gained
5. Disobeying higher ranked soldiers (Group Hunters don't have to listen to Monster Warrior) or rules, with a fair trial, means immediate kick from the guild
6. Faction open to anyone, but you will be tested upon arrival
7. Help the Knights any way you can!!!
Guild Purpose:To defend the innocent and hold back the evil hoards spawned upon us.
Guild Type:(Mercenary,Viking)Crusader
How does your Guild plan to make profit:Things dropped by monsters, Occasional job paid to do(i.e. guard a person ad they make a journey.)
Guild Lore: (How it started)Dragas was a well trained soldier, never falling to the many monsters of the night. He knew they were there and knew they could kill him. As he traveled back to Bristol Bay one night he noticed there were monsters steadily inching toward the walls of the city. He attacked them. Once they were all dead he knew there would need to be a force to hold back this ugly creatures head. He then formed the Men of Knight to fight this twisted, evil force.
Guild Ranks:
Group Hunters:These are the newest of the recruits, they barely know which end of a sworrd to hold. They must fight in large groups to survive. They are assigned to a group by a Crusader of Night. They fight in groups of 4-5
Monster Warrior: These are the men who hunt in small groups. They do most of the foraging and selling of goods. They are more capable than the group hunters and hunt in groups of 2-3
Lone Night:Highly capable warriors who can survive by themselves. They can and probably will fight alone but can order Group Hunters to follow them. They travel in groups of 1, or larger groups of 5-6
Knightly Commanders: Second highest ranked in the guild and can defeat even the most powerful of creatures. They can order any of the other ranks to help them. They distribute all the septims earned and sell most of the items.
Crusader of the Night: Leader of the Knight this is the most powerful of the ranks. Each Crusader of the Night must pick 2 advisors, and once a Crusader of the knight steps down his advisors must also. After he steps down(not being sexist) the Knightly Commanders must vote on a new leader. The Crusader of the Night can call all of his forces to follow him into battle and is usually the one who coordinates the deals.
Faction Rules:
1.No killing other members!!!
2. No stealing... at all
3. You must kill all monsters you see in your path
4. Bring any loot to the loot chests to be sold if faction relatedly gained
5. Disobeying higher ranked soldiers (Group Hunters don't have to listen to Monster Warrior) or rules, with a fair trial, means immediate kick from the guild
6. Faction open to anyone, but you will be tested upon arrival
7. Help the Knights any way you can!!!