Post by fishoak on Feb 14, 2012 21:18:03 GMT -5
OOC Information
IGN: fishoak
Age: 13
Why A Villain: I want to have the option to thieve, stick people up, etc. I may do it on one of my characters.
What Can You Contribute As A Villain: I can use my new abilites to create better events, challenge players (how will I work my wow out of this one?) and get rich myself. Or die.
IC Information
Character's Name: Darent Entom
Character's Age: 15
Character's Personality: Keeps to himself. Over-emotional and never admits a mistake. Attacks frequently and never admits a mistake, no matter the consequence. A poor, lost soul.
Character's Story: Darent Entom grew up in the Red Quater of Oswick, capital or Myrstenin. His parents worked in the catacombs under the city, burying and labeling dead bodies. He learned to steal and freerun with his best friend Nathan Shenk. His mother was the manager of Rosemary, a local pub. Darent was born with a rune of Rennas, a disciple of the planes of Oblivion. The rune was a flat stone called Nim that had a psychic connected with him and was forever welded into his head.
As Darent grew he began to notice the guild that Darent lived under the protection of. They were called the Cimmerians, and they were the local thieves guild that worked out of a hidden room inside a keg in Rosemary. Darent knew he would be a thief as he grew older. On his fifteenth birthday he was admitted into the Cimmerians ranks. He wasn't allowed to do jobs on his own, and had to go with the group. On one night in Rain's Hand that all changed. As a final initiation, he had to go on two jobs in one night. His first job, an easy beating to an apothecary for not paying his taxes to the guild. The second was to get a mysterious key from a room on the border on the Orange Quarter. The key belonged to the city treasurer, Belsan Ventris. He was visiting his granddaughter and on all other nights he kept the key on his necklace. Darent got into the room and stole the key. Only, Belsan walked in on him in the act and saw his face. At the same moment, a third man entered the room. His name was Lysander Neres, and was a member of an order of New Eldrerian assassins. Lysander was told to take the key off of the treasurer that same night. The thing with New Eldrerians is that you can't return home if the mission is not completed. If you do, you are killed. And Lysander now had a witness, Belsan, and Darent, who had the key. Lysander slit the throat of Belsan and went after Darent. Thankfully he got away in the night.
Can I stop there? I'm writing a book about my character. I have 60+ pages of lore. I don't want to summarize the entire book. Urg. I'll leave it like this, tell me if you need more.
What evil does your character wish to accomplish (thievery, murder, etc. Be detailed as to why he does this)?: He can steal and murder. He does so for jobs, or if he needs items. He also can steal and murder to get revenge, or to get his friends out of jams.
What moral boundaries does your character have towards his acts (no killing children, etc.)? He will not kill women or children, and no one under the age of eleven.
Open Questions - Answer the questions in anyway you like with as much detail as needed. This is intended to be open concept so we can know how your player will role-play in certain situations
Three men walk into Whiterun. One man has a small dagger but it is sheathed, the second an axe roped to his back and the third a scroll. What do you do?: Darent would approach the men and try to talk them out of whatever they are doing. If he feels like they will attack, he will climb on top of buildings or underground and toss several potions and poisons. He would then kill two and leave the last to run off.
You sit in a bakery as you see a table with plans on it. An architect walks up and switches the plans right in front of your eyes. What do you do?: Meet the architect somewhere safe with a lot of people, and command him to split the Septims made 50-50 or else Darent will tell the person who was sitting at that table of what he did.
You are walking on the road to Riverwood when a bandit and his rabid wolf jump onto the road and ask for everything you have. What do you do?: Tell the bandit that if they team up they can go retrieve a treasure somewhere else. Lead the bandit into a dark mine, and kill his dog when it gets dark enough. Blame the death on fall damage. Kill the bandit later on in the mine after he gets farther.
IGN: fishoak
Age: 13
Why A Villain: I want to have the option to thieve, stick people up, etc. I may do it on one of my characters.
What Can You Contribute As A Villain: I can use my new abilites to create better events, challenge players (how will I work my wow out of this one?) and get rich myself. Or die.
IC Information
Character's Name: Darent Entom
Character's Age: 15
Character's Personality: Keeps to himself. Over-emotional and never admits a mistake. Attacks frequently and never admits a mistake, no matter the consequence. A poor, lost soul.
Character's Story: Darent Entom grew up in the Red Quater of Oswick, capital or Myrstenin. His parents worked in the catacombs under the city, burying and labeling dead bodies. He learned to steal and freerun with his best friend Nathan Shenk. His mother was the manager of Rosemary, a local pub. Darent was born with a rune of Rennas, a disciple of the planes of Oblivion. The rune was a flat stone called Nim that had a psychic connected with him and was forever welded into his head.
As Darent grew he began to notice the guild that Darent lived under the protection of. They were called the Cimmerians, and they were the local thieves guild that worked out of a hidden room inside a keg in Rosemary. Darent knew he would be a thief as he grew older. On his fifteenth birthday he was admitted into the Cimmerians ranks. He wasn't allowed to do jobs on his own, and had to go with the group. On one night in Rain's Hand that all changed. As a final initiation, he had to go on two jobs in one night. His first job, an easy beating to an apothecary for not paying his taxes to the guild. The second was to get a mysterious key from a room on the border on the Orange Quarter. The key belonged to the city treasurer, Belsan Ventris. He was visiting his granddaughter and on all other nights he kept the key on his necklace. Darent got into the room and stole the key. Only, Belsan walked in on him in the act and saw his face. At the same moment, a third man entered the room. His name was Lysander Neres, and was a member of an order of New Eldrerian assassins. Lysander was told to take the key off of the treasurer that same night. The thing with New Eldrerians is that you can't return home if the mission is not completed. If you do, you are killed. And Lysander now had a witness, Belsan, and Darent, who had the key. Lysander slit the throat of Belsan and went after Darent. Thankfully he got away in the night.
Can I stop there? I'm writing a book about my character. I have 60+ pages of lore. I don't want to summarize the entire book. Urg. I'll leave it like this, tell me if you need more.
What evil does your character wish to accomplish (thievery, murder, etc. Be detailed as to why he does this)?: He can steal and murder. He does so for jobs, or if he needs items. He also can steal and murder to get revenge, or to get his friends out of jams.
What moral boundaries does your character have towards his acts (no killing children, etc.)? He will not kill women or children, and no one under the age of eleven.
Open Questions - Answer the questions in anyway you like with as much detail as needed. This is intended to be open concept so we can know how your player will role-play in certain situations
Three men walk into Whiterun. One man has a small dagger but it is sheathed, the second an axe roped to his back and the third a scroll. What do you do?: Darent would approach the men and try to talk them out of whatever they are doing. If he feels like they will attack, he will climb on top of buildings or underground and toss several potions and poisons. He would then kill two and leave the last to run off.
You sit in a bakery as you see a table with plans on it. An architect walks up and switches the plans right in front of your eyes. What do you do?: Meet the architect somewhere safe with a lot of people, and command him to split the Septims made 50-50 or else Darent will tell the person who was sitting at that table of what he did.
You are walking on the road to Riverwood when a bandit and his rabid wolf jump onto the road and ask for everything you have. What do you do?: Tell the bandit that if they team up they can go retrieve a treasure somewhere else. Lead the bandit into a dark mine, and kill his dog when it gets dark enough. Blame the death on fall damage. Kill the bandit later on in the mine after he gets farther.